base cost : 15
specialization base cost : 5
duration semipermanent
range normal
specializations : Specific aspect, specific areas or portions of a city, specific city
base damage value : none
Description : The hero is specially attuned to life within an urban enviroment. This enviroment may be a specific city or may encompass many different cities of differing types. A hero with this ability will begin to suffer debilitating effects if removed from a city enviroment. The degree that this suffering takes is dependent on the character conception, but may range from loss of powers to eventual death. City Manipulation is a potentially potent ability and, as with all Manipulation powers, should be closely monitored by the GM.
City Manipulation Aspects
Die Code of Power | Aspect of Power |
1D | Character is able to thrive in an urban enviroment by feeding on the pollution present in the air. Functions as Sustenance. |
3D | Character is psychically attuned to the city and hears its ‘whispers’ in his head. Functions as Speak with Inanimates. |
5D | Character is able to travel from any point in the city to any other point in the same city. Functions as Teleportation, but is limited to a citywide range. |
7D | Character is able to manipulate the terrain by “requesting” its assistance. Functions as Earth Manipulation. |
10D | Character is able to travel from city to city. Functions as Teleportation (long-range). |
15D | Character is able to meld with the city itself, effectively becoming one with it. In this state, he is aware of any activity within the city and may locate a specific individual with ease. Functions as ESP. He may also enter into a state of Suspended Animation by physically merging with the city. |