ZEALOT

Real Name: Lady Zannah of Khera
Base of Operations: Mobile
Marital Status: Single
Race: Kherubim

Advantages: Acute Balance, Acute Senses, Allies (WildC.A.T.s, Wildcore), Attractive Appearance, Contacts (numerous due to her longevity), Courage, Fast Reactions, Hardiness, Intimidating Grin, Leadership Ability, Obscure Knowledge, Preparedness, Sixth Sense, Speed Draw (swords)
Disadvantages: Enemies (Coda, numerous others), Hides Emotions, Moral Code, Obsessive Tendencies, Sworn Enemy (Prometheus)

Reflexes: 6D Acrobatics 12D, brawling 12D, climbing 9D, dodge 12D, driving 8D, martial arts 14D (Coda fighting style + 2D), melee weapons 14D (swords + 2D), riding 8D, sneak 9D
Coordination: 5D Catch 6D, marksmanship 8D, thievery 8D, thrown weapons 10D
Physique: 7D Leaping 8D, lifting 8D, resistance 12D, running 8D, swimming 8D
Knowledge: 3D Arcane knowledge 6D (Coda + 7D, Kherubim + 4D, Deamonites + 3D), Computer ops 4D, criminology 4D, forgery 4D, languages 5D, medicine (first aid) 5D, scholar 5D
Perception: 4D Shadowing 7D, survival 10D, tracking 10D
Presence: 3D Animal handling 5D, command 7D, interrogation 6D, intimidation 6D, willpower 10D

PDV : 6
Unarmed BDV : 6D / 1D
P/l Bonus : + 4
Hero Points: 32
Body Points: 53
Character Points: 250

Natural Abilities: As a Kherubim, Zealot is virtually immortal. In addition, a Kherubim’s skin is quite tough and durable, granting her Natural Armor (hardened skin) 4D.

Powers: For one hundred years, Zealot was in service of the weaver of souls, Tapestry. During that time, Tapestry attempted to subvert Zealot in her own image. Zealot became a powerful enchantress with skills and powers nearly on the scale of her teacher. Though Zealot rarely used those powers and she later (apparently) purged herself of them completely, they may still be available to her. Treat her as having Sorcery 7D (she has Sorcery and not Wizardry because this magic is tainted and may eventually overwhelm her).

Equipment: Zealot is skilled in a wide variety of weapons. Generally she uses the following: Swords (can fight with two swords at once with ease) 4D (edged)/2D (blunt); Coda Clef Blade 5D (edged) / 2D (blunt); Knives 2D; Armor [AV 18]

History: A full-blooded Kherubim warrior, Zealot came to earth in order to fight against the Daemonites, whereupon she formed the Coda, a sisterhood of warrior women. But during an incident at Troy she was branded a traitor and was removed from the Coda, who still want to kill her.

She met Grifter and she eventually became member of the WildC.A.T.S. With the war against the Daemonites finally ended and the Wildcats missing in action, she joined the task force Wildcore to serve in earths first line of defence against the D’rahn.

Her Kherubim blood makes her extremely long-lived and she has, over the centuries, trained in various forms of hand-to-hand-combat. Zealot has no equal with a sword. She has the ability to wield a form of magic, learned from the soul-weaver Tapestry.

She agreed to join Wildcore to help in the fight against the D’rahn with the exception that she be made co-leader, if not leader, of the team. When the WildC.A.T.s returned from a jaunt through time, she elected to return to their ranks.

Published by Barry Reese

Professional author that has worked for publishers as diverse as Marvel Comics, Moonstone Books, Wild Cat Books, Airship 27 and Pro Se Press!

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