Real Name: Priscilla Kitaen
Base of Operations: Mobile
Marital Status: Single
Race: Kheribum/Human Hybrid (Voodoo also possesses ancestral genes from a Daemonite)
Tech Level: Modern (1)

Advantages: Acute Balance, Allies (WildC.A.T.s), Attractive Appearance, Magically Adept
Disadvantages: Enemies (numerous), Low Self-Esteem (Voodoo was very unsure about the use of her powers and her usefulness to the group — she has since overcome this), Shady Background

Reflexes: 4D Acrobatics 8D, brawling 5D, climbing 5D, dodge 8D, martial arts 5D (Coda fighting style + 2D), melee weapons 5D (sword + 2D), sneak 5D
Coordination: 3D Markmanship 6D, thievery 5D
Physique: 2D Resistance 4D
Knowledge: 2D Arcane knowledge 5D (voodoo + 2D, Coda + 1D, Kheribum + 1D)
Perception: 2D Artist (dance) 8D, streetwise 6D, survival 4D
Presence: 3D Animal handling 4D, bluff 4D, charm 6D, persuasion 6D, willpower 10D

PDV: 4
Unarmed BDV: 3D / 1D
P/l Bonus: + 1
Hero Points: 14
Body Points: 28
Character Points: 85

Powers: Telepathy (“the Sight”, allows Voodoo to perceive a being’s true form, in addition to other uses of the power) 10D, Mental Blast 10D, Expulsion 8D, Mind Control 8D, Illusion 5D, Wizardry (voodoo magic) 4D, Empathy (Voodoo generates a field that entices males — this gives her +3D to all Charm, Command and Persuason rolls directed at men)

Special Ability: Voodoo has demonstrated the ability to tap into her ancestral Daemonite genes and transform into a pseudo-human/Daemonite during times of great stress and anger. While in this form, she does not seem to possess her psychic abilities, but she has enhanced strength and speed. The transformation cannot be easily controlled and rarely occurs.When it has been induced, however, she gains the following abilities: Superattributes – Reflexes 2D, Physique 4D, Natural Weapons (claws) 5D. In addition, her Body Points increase to 53.

Equipment: Voodoo does not normally carry a weapon, but she has been trained in the ways of the Coda by Zealot. From time to time, she may be found with a sword (4D edged/2D blade) or even a gun of some kind.

History: Voodoo started out in the Wildcats when the Daemonites and Zealot learned that their was a Gifted One in Washington DC with the fabled power of the Sight. Grifter was the first one on the scene, and he prevented several Daemonite henchmen from killing Voodoo. Eventually the rest of the Cats showed up and saved Voodoo’s life. With her powers, the Wildcats were able to determine that Vice-president Quayle was the Daemonites’ government mole.

For a time, Voodoo was probably the weakest of the Wildcats. Her lack of training and insecurity about her powers, allowed the Cats’ most powerful member to be easily injured in battle. Seeing this problem, Zealot tried to train Voodoo as a Coda. After the Wildcats space adventure, Voodoo left the team to spend some time alone. While on sabbatical, Voodoo learned more about her Kherubim side and her ability to cast spells.

Published by Barry Reese

Professional author that has worked for publishers as diverse as Marvel Comics, Moonstone Books, Wild Cat Books, Airship 27 and Pro Se Press!

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