REAL NAME: Timothy Drake
OCCUPATION: High school student
BASE OF OPERATIONS: Gotham City
HEIGHT: 5’5″
WEIGHT: 125 Pounds
EYES: Blue
HAIR: Black
RACE: Human
TECH LEVEL: Modern (1)
Reflexes 2D: Acrobatics 7D, boating 4D, brawling 5D, climbing 4D, dodge 7D, driving 4D (Redbird +1D), martial arts 8D (all maneuvers +1D each), melee weapons 6D (bo staff +1D), piloting 4D (Super-Cycle +1D), riding 4D (horses +1D), sneak 6D
Coordination 2D: Catch 4D, lockpicking 4D, missile weapons 4D (slingshot+ 1D), sleight of hand 3D (palming +1D), thievery 4D, thrown weapons 5D (insignia shuriken +1D, Batarang +1D)
Physique 3D: Leap 4D, lifting 4D, resistance 5D, running 4D, swimming 4D
Knowledge 4D: Computer ops 7D (hacking, computer programming +1D each), criminology 8D, forgery 5D (forgery identification +1D), languages 5D, medicine (first
aid) 5D, navigation 5D (satellite +1D), research 5D, scholar 5D, science 5D, security 6D
Perception 3D: Engineering 4D (software +1D), hide 6D, invent 4D, repair 4D, search 4D, shadowing 4D, streetwise 4D, surveillance 4D, survival 4D (urban +1D), tracking 4D
Presence 2D: Animal handling 4D, bluff 3D, charm 3D, command 3D (Young Justice +1D, Teen Titans +1D), disguise 3D, interrogation 3D, intimidation 3D, persuasion 4D (Super-Cycle +2D), willpower 7D
ADVANTAGES/DISADVANTAGES: Attractive Appearance -2D, Contact (Nightwing, Oracle)-4D each, Contact (Young Justice)-3D, Gifted in Learning -4D, Leadership Ability-2D, Mechanical Aptitude – 2D, Observant -2D, Patron (Batman) -4D, Preparedness -4D, Wealth -6D; Age +1D, Employed (student) +4D, Enemy (Rogues Gallery) +5D, Secret Identity +3D.
SPEED: 30
PDV: 4
UNARMED BDV: 3D/1D
P/L BONUS: +2
HERO POINTS: 4
CHARACTER POINTS: 27
BODY POINTS: 35
EQUIPMENT: Costume (AV 20 against projectiles, 12 against heat and fire), nightvision lenses (immune to darkness penalties), Batarang (BDV 2D, max range Physique/lifting roll x 10 in yards), decel monofilament cord jumplines and grapnels (max range: 200 feet of cable; +2 success to any climbing roll), gas capsules (break upon contact and release a knockout gas; the target must make a Difficult willpower roll or fall unconscious for two hours), rebreather (provides oxy- gen for up to two hours), bo staff (BDV 4D), “R” insignia shuriken (BDV 1D, max range: Physique/lifting x 5 in yards), slingshot (max range: Physique/lifting roll x 10 in yards), radio link earpiece, various other items concealed in costume and utility belt.