Locus was founded by a collection of rogue geneticists and radical survivalists nearly two decades ago. Their preparations for the “inevitable” apocalypse assumed a new impetus when the Appellaxian Kalar enlisted their aid in preparing Earth for colonization by his people. Locus’s role in the alien takeover was threefold: First, their agents insinu- ated themselves into the private lives of the JLA’s members to discover the most efficient methods of neutralizing their abilities. Secondly, Locus installed massive machinery around the globe, capable of transforming Earth’s biosphere into one better suited for the Appellaxians. Finally, their scientists genetically engineered new bodies in which their consciousnesses could survive on the transformed world.

The members of Locus entered into ill-fated, short-lived alliances with self-serving metahumans such as Vandal Savage and the Brotherhood of Evil, aimed at distracting and eliminating the newly formed JLA while they perfected their gene- grafted bodies and stole critical information on Earth’s costumed heroes. Only J’onn J’onzz’s timely intervention foiled their attempt to reshape Earth in Appellax’s image, and shortly thereafter led the JLA to Locus’s hidden base.

The gene-grafted bodies and high-tech weaponry created by Locus proved no match for the JLA’s combined might, and Locus seemed on their way to justice. Worse, the Appellaxian-possessed Simon Carr had secretly introduced a critical flaw in the gene-grafted forms, and the Locus members who now inhabited them suddenly fell dead before the shaken heroes’ eyes. Ironically, none of these survivalists lived to see the “apocalypse” they so ardently strived to bring about.

Reflexes 3D: Brawling 4D, dodge 4D, piloting 4D, sneak 4D
Coordination 3D: Marksmanship 4D
Physique 3D: lifting 5D, running 4D, swimming 4D
Knowledge 4D
Perception 4D: Surveillance 5D
Presence 3D: Bluff 4D, command 4D, interrogation 4D, willpower 5D

ADVANTAGES/DISADVANTAGES: Contact (Locus) -5D, Wealth -2D; Fanatic (Group Loyalty) +3D

PDV: 2

Equipment: Heat-ray weapon (BDV 6xD4), teleporters (used to teleport agents virtually anywhere in the world by using a network of teleporters and hidden orbiting spy satellites), forcefield projector (erects a wall of force with an Armor Value of 20 and 100 Body Points), gene-graft ray (teleports any body part hit to a waiting gene-graft body; the ray can be set to also reverse this effect), gene-graft bodies (Reflexes 4D, Coordination 4D, Physique 6D; a mind must be transferred into the body to activate it; the mind transferred into the body uses its Knowledge, Perception, and Presence attributes).

Published by Barry Reese

Professional author that has worked for publishers as diverse as Marvel Comics, Moonstone Books, Wild Cat Books, Airship 27 and Pro Se Press!

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