REAL NAME: Roger Hayden
OCCUPATION: Professional criminal
BASE OF OPERATIONS: Mobile
WEIGHT: 180 pounds
TECH LEVEL: Modern (1)
Reflexes 2D: Brawling 3D, dodge 5D, sneak 6D
Coordination 2D: Thievery 5D
Physique 2D: Running 3D
Knowledge 2D: Scholar 4D, security 6D
Perception 2D: Hide 6D, know-how (powers) 8D, shadowing 5D, streetwise 5D
Presence 2D: Bluff 9D, charm 6D, command 6D, persuasion 9D, willpower 5D
ADVANTAGES/DISADVANTAGES: Charismatic -3D; Cowardice +2D, Delusions of Grandeur +3D, Enemy (JSA, JLA) +6D each, Fugitive +1D, Shady Background +2D.
UNARMED BDV: 3D
P/L BONUS: + 1
HERO POINTS: 1
VILLAIN POINTS: 15
CHARACTER POINTS: 124
BODY POINTS: 28
EQUIPMENT: The Medusa Mask [Body Points: 125; powers: Empathy 18D, Illusion 12D (Limitation: Linked to Empathy)].
HISTORY: With the manipulative Medusa Masks inherited from his predecessor, Roger Hayden can direct the emotions of everyone around him. But as the sole witness to the reality-changing events of Crisis on Infinite Earths, the Psycho-Pirate has issues of his own.
The original Psycho-Pirate was an underappreciated newspaper typesetter named Charles Halstead, who longed for the world to notice him. By surreptitiously printing his messages in the paper, Halstead adopted the moniker of the Psycho-Pirate for a string of crimes designed to evoke emotional reactions of greed, hate and fear. Halstead was eventually discovered and jailed by the Justice Society of America. He shared a cellmate, a gangster by the name of Roger Hayden.
While swapping stories of their lives before prison, an aging Halstead told Hayden about a secret he’d learned in his days as the Psycho-Pirate: the existence of a set of mystical artifacts known as the Medusa Masks, which could be used to manipulate people’s emotions directly. Once Roger Hayden was free from prison, he located these masks and designed a faceplate to flip through them at will, allowing him to project whatever emotions he desired. Though he proves a more formidable foe than his predecessor, Hayden was also soundly defeated in multiple rows with the Justice Society, even when teaming up with the Ultra-Humanite’s Secret Society of Super-Villains.
In the Crisis on Infinite Earths, Psycho-Pirate’s particular abilities came in high demand. He was approached by the Monitor, who enlisted him to use his Medusa Mask to call other essential personnel to defend the universe who may otherwise be reticent to join. But it wasn’t long before Psycho-Pirate betrayed the world’s defenders to join the Anti-Monitor after being promised a world of his own in the aftermath. When the Anti-Monitor fell, the Crisis was resolved and the world was remade, Psycho-Pirate remained one of the few beings who remembered the Infinite Earths…a knowledge which drove him insane, committing him to a life in Arkham Asylum.