GENERIC CHARACTERS

The chances of a hero encountering an average person is far greater than meeting other super heroes, one of their friends, or a villainous counterpart. To help you fill out the locales of the DC Universe, this post includes suggestions and examples of generic characters.

The average adult human being has 2D in all attributes. Depending on how much experience you want an individual to have, give the character between 7 and 14 dice in skills.

Children will generally have 1D in all attributes, with two or three dice in skills, such as catching, thrown weapons (for tossing baseballs, footballs, food, and so on), running, swimming, computer ops, hide, bluff, and charm.

Older or gifted children may have more or a greater variety of skills. Children will have few, if any, specializations. They carry either a favorite toy or nothing.

Older adults may have fewer dice in their Reflexes, Coordination, and Physique, as well as fewer Body Points. However, they have twice as many skill dice (between 14 and 20), to account for their greater experience.

Body Points for generic characters likewise depends on age and toughness. For base Body Points, use these guidelines: 5 for kids and elderly individuals, 10 for ordinary innocent bystanders and most animals, 15 for minor villainous opponents, and 20 for major second- ary and leading Narrator’s characters. Add to these values any additional points as you deem appropriate.

Similarly, few generic characters have more than a Character Point or two and certainly no Hero or Villain Points. However, feel free to add more points to balance the Narrator’s characters with the players’ heroes, particularly as the generic characters become more than faceless adversaries.

Employ the following sample characters as is when you need innocent victims, or use them as templates for designing supporting and leading characters. Change skills and equipment and add notes on personality and mannerisms to suit your needs.

Henchman. All stats 2D except: brawling 4D, driving 3D, lockpicking 3D, marksmanship 4D, running 3D, conceal 3D, security 3D, surveillance 3D, streetwise 3D. Speed: 30. PDV: 1. Unarmed BDV: 3D.Physique/ liftingbonus: + 1. Hero Points: Villain Points: 0. Character Points: 2. Body Points: 18. Equipment: handgun (BDV 5Dx2 to 5Dx3, depending on model), lockpicking tools (+1D to lockpicking rolls).

Police officer. All stats 2D except: brawling 3D, dodge 3D, driving 3D, melee weapons 3D, marksmanship 4D, running 3D, medicine 3D, streetwise 40. Speed: 30. PDV: 2. Unarmed BDV: 3D Physique/ lifting bonus: + 1. Hero Points: 0. Villain Points: 0. Character Points: 2. Body Points: 22. Equipment: bulletproof vest (Armor Value 16), handcuffs, handgun (BDV 5Dx2),

Reporter. All stats 2D except: sneak 3D, running 3D, computer ops 3D, research 3D, scholar 3D, hide 3D, search 3D, surveillance 3D, interrogation 3D, persuasion 3D. Speed: 30 PDV: 1. Unarmed BDV: 1D. Physique/lifting bonus:+ 1. Hero Points: 0. Villain Points: 0. Character Points: 2. Body Points: 14. Equipment: micro-recorder, pad of paper, pens, press pass.

Scientist. All stats 2D except: Knowledge 3D, computer ops 4D, research 5D, scholar 4D, science 5D, Perception 3D, engineering 4D, invent 4D, Speed: 30. PDV: 1 Unarmed BDV: 1D.Physique/lifting bonus: + 1. Hero Points: 0. Villain Points: 0. Character Points: 2. Body Points: 15. Equipment: access to lab facilities.

Security guard. All stats 2D except: brawling 3D, dodge 4D, melee weapons 3D, running 3D, medicine 3D, security 3D. Speed: 30. PDV: 2 Unarmed BDV: 3D. Physique/lifting bonus: +1 Hero Points: 0. Villain Points: 0. Character Points: 2. Body Points: 18. Equipment: nightstick (BDV 3D), walkie-talkie.

Soldier. All stats 2D except: brawling 3D, dodge 3D, melee weapons 3D, sneak 3D, marksmanship 3D, running 3D, lifting 3D, medicine 3D, scholar3D, willpower3D. Speed: 30. PDV: 2 Unarmed BDV: 3D. Physique/lifting bonus: +1 Hero Points: 0. Villain Points: 0. Character Points: 2. Body Points: 19. Equipment: handgun (BDV 5Dx2), knife (BDV 2D), rifle (BDV 4Dx4), ammunition.

Thug. All stats 2D except: brawling 3D, melee weapons 3D, lockpicking 3D, marksmanship 3D, thievery 3D, Physique 3D, streetwise 3D, Presence 1D, intimidation 3D. Speed: 30. PDV: 1. Unarmed BDV: 3D. Physique/lifting bonus: + 1. Hero Points: 0. Villain Points: 0 Character Points: 2. Body Points: 19. Equipment: handgun (BDV 5Dx2 to 5Dx3, depending on the model), switchblade (BDV 1D).

Published by Barry Reese

Professional author that has worked for publishers as diverse as Marvel Comics, Moonstone Books, Wild Cat Books, Airship 27 and Pro Se Press!

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