ATOMIC SKULL

REAL NAME: Joseph Martin
OCCUPATION: Criminal
BASE OF OPERATIONS: Metropolis
HEIGHT: 6’0″
WEIGHT: 185 pounds
EYES: Black
HAIR: None
RACE: Altered Human
TECH LEVEL: Modern (1)

Reflexes 4D: Brawling 6D, dodge 6D, piloting (skull cycle) 5D
Coordination 4D: Marksmanship (radiation blasts) 6D
Physique 3D (9D): Leap 4D (10D)
Knowledge 2D: Scholar (Atomic Skull movie serial) 7D
Perception 2D
Presence 3D:
Intimidation 5D

ADVANTAGES/DISADVANTAGES: Intimidating Grin -2D, Obscure Knowledge (Atomic Skull movies) -2D, Delusions of Grandeur +3D, Psychological Disorder (delives himself to be the original Atomic Skull) +2D, Unattractive Appearance +2D.

SPEED: 30
PDV: 3
UNARMED BDV: 4D
P/L BONUS: +1 (+4)
HERO POINTS: 1
VILLAIN POINTS: 5
CHARACTER POINTS: 26
BODY POINTS: 39

POWERS: Superattributes: Physique 6D, Natural Armor (Body Suit) 6D, Energy Manipulation (radiation) 11D. All powers have the limitation: Super Hero Form (When his adrenaline level beings to rise, he must make a successful Heroic willpower roll, or take his medication and make an Easy willpower roll, to change back to or remain as Joe Martin. Once the Skull’s adrenaline level begins to drop, his attributes drop by 1D each round until they reach 2D; his powers disappear after two rounds. The change from Joe Martin to the Atomic Skull takes one round.).

Published by Barry Reese

Professional author that has worked for publishers as diverse as Marvel Comics, Moonstone Books, Wild Cat Books, Airship 27 and Pro Se Press!

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