MASTER JAILER

REAL NAME: Carl Draper
OCCUPATION: Criminal
BASE OF OPERATIONS: Metropolis
HEIGHT: 6’2″
WEIGHT: 200 pounds
EYES: Blue
HAIR: Red
RACE: Human
TECH LEVEL: Modern (1)

Reflexes 2D: Brawling 3D, sneak 3D
Coordination 3D: Lockpicking 12D, sleight of hand 10D, thievery 10D
Physique 3D: Lifting 4D
Knowledge 3D: Computer ops 4D, criminology 6D, scholar (jails and traps) 12D
Perception 2D: Engineering 4D (traps, prisons +8D each), invent (traps, prisons) 12D, repair 4D (traps, prisons +5D), surveillance 5D
Presence 1D: Interrogation 3D

ADVANTAGES/DISADVANTAGES: Mechanical Aptitude -2D, Observant -2D, Preparedness -4D, Delusions of Grandeur +3D, Enemy (Superman) +3D, Obsessive Tendencies +2D,  

SPEED: 30
PDV: 1
UNARMED BDV: 3D
P/L BONUS: +2
VILLAIN POINTS: 8
CHARACTER POINTS: 35
BODY POINTS: 32

EQUIPMENT: Jailer Suit (Armor Value 8 vs physical attacks); The Master Jailer will have a number of restraints and traps on him at all times. Since his schemes tend to involve massive traps designed for specific prey, you can assume that he will have studied his foes ahead of time and prepared traps that will play to their weaknesses.

Published by Barry Reese

Professional author that has worked for publishers as diverse as Marvel Comics, Moonstone Books, Wild Cat Books, Airship 27 and Pro Se Press!

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