DR. MID-NITE II

REAL NAME: Dr. Pieter Anton Cross
OCCUPATION: Crime fighter, former physician
BASE OF OPERATIONS: Portsmouth City
HEIGHT: 5’10”
WEIGHT: 175 pounds
EYES: Blue
HAIR: Black
RACE: Human
TECH LEVEL: Modern (1)

Reflexes 3D: Acrobatic 5D, boating 4D, brawling 5D, climbing 5D, dodge 8D, driving 4D, piloting 6D, sneak 6D
Coordination 3D: Lockpicking 4D, marksmanship 3D (UV laser pistol +3D), thrown weapons 4D (crescent moon knockout darts, crescent moon shuriken, Black-Out bombs +2D each)
Physique 4D: Leap 5D, lifting 5D, resistance 5D, swimming 5D
Knowledge 5D: Computer ops 8D, criminology 8D, languages 9D, medicine 11D (surgery +2D), scholar 9D (non-traditional medicine +3D), science 9D (anatomy, biology, infrared astronomy, physiology, physics, molecular chemistry, robotics +2D each)
Perception 3D: Engineering 4D, invent 5D, know-how 6D, repair 5D (robotics +1D), search 4D, shadowing 5D, streetwise 8D, surveillance 5D, survival 6D, tracking 4D
Presence 3D: Animal handling 4D (owl +4D), bluff 4D, charm 6D, command 5D, intimidation 4D, interrogation 5D (virtual world stimulated +2D), persuasion 6D, willpower 6D

ADVANTAGES/DISADVANTAGES: Ally (JSA) -18D, Animal Friendship (Owl) -2D, Contact (Nite-Lite, Ice-Sickle, Camilla Marlowe) -4D each, Courage -2D, Follower (pet owl) -7D, Gifted in Learning -4D, Preparedness -4D, Status (Ph.d.) +1D, Wealth -4D; Fanatic (unorthodox anarchical liberalism) +3D, Enemy (Praeda Industries, Largo Sham, Triumvirate) +5D each, Medical Problem (Legally blind and can only see in the dark) +6D, Moral Code (Hippocratic oath to help others) +4D, Secret Identity +3D, Shady Background +2D, Sworn Enemy (Praeda Industries) +5D.

SPEED: 30
PDV:4
UNARMED BDV: 30
P/L BONUS: +2
HERO POINTS: 5
CHARACTER POINTS: 40
BODY POINTS: 38

NATURAL ABILITIES: Infrared vision (negates any darkness penalties, unless caused by magical darkness; if exposed to a bright light, he must make a successful Very Difficult willpower roll or be blinded and get -4D to all actions for a number of rounds equal to the difference between the roll and the difficulty).

EQUIPMENT: Black-out bombs [break upon contact, filling a 90-square-foot area with a cloud of thick, black smoke (+4 to the difficulty for all actions unless sight is aided) that lasts for 10 minutes indoors or 5 minutes outdoors or in a windy area], costume (Armor Value 20 vs. projectiles, 12 vs. heat and fire), crescent moon knockout darts (BDV 2D per dart; anyone hit with a dart must make a Difficult Physique or willpower roll or fall unconscious for 2 hours), crescent moon shuriken (BDV 1D), goggles [negate penalty for being blinded by bright lights (see natural abilities); medical analyzer lenses (give a +2D to medicine rolls to diagnose problems); remote feed digital imaging lens displays information transmitted from the camera on his owl’s neck; goggle batteries require recharging every 12 hours], blinding strobe flash (does no damage, but anyone within 20 feet must make a successful Heroic Physique or willpower roll or be blinded for 10 rounds), rebreather (provides oxygen for up to two hours), first aid kit (+1D to medicine rolls), UV laser pistol (BDV 6Dx2).

Published by Barry Reese

Professional author that has worked for publishers as diverse as Marvel Comics, Moonstone Books, Wild Cat Books, Airship 27 and Pro Se Press!

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