REAL NAME: Unknown
OCCUPATION: Contract killer, hero hunter
HEIGHT: 6’1″
WEIGHT: 180 pounds
EYES: Brown
HAIR: White
RACE: Human
TECH LEVEL: Postmodern (2)

Reflexes 3D: Acrobatics 5D, brawling 6D, dodge 6D, martial arts 5D, melee weapons 6D (energized night-stick +2D), piloting 4D
Coordination 3D: Lockpicking 5D, marksmanship 6D (wrist launcher +3D), thievery 7D, thrown weapons 6D
Physique 3D: Leap 6D, lifting 4D, running 6D
Knowledge 4D: Computer ops 8D, demolitions 7D, languages 6D, navigation 6D, research 8D, scholar 6D (hero weaknesses +6D), science 7D (costume and nightstick +3D), security 7D
Perception 3D: Artist 4D, engineering 5D (costume and nightstick +2D), hide 5D, invent 5D, repair 4D (costume and nightstick +2D), search 5D, shadowing 5D, streetwise 7D, surveillance 6D, survival 5D, tracking 5D
Presence 3D: Bluff 6D, charm 5D, command 5D, disguise 4D, intimidation 8D, willpower 11D

ADVANTAGES/DISADVANTAGES: Acting Ability -3D, Contact (Lex Luthor) -5D, Courage -2D, Gifted in Learning -4D, Intimidating Grin-2D, Observant-2D, Wealth -4D, Technologically Advanced -10D; Delusions of Grandeur +3D, Extremely Competitive +2D, Obsessive Tendencies +2D.

PDV: 3

Cosmic Key: Prometheus’s Cosmic Key allows him to enter a limbo-like dimension, which he calls the Ghost Zone, where he has built his crooked house. It also allows him to disperse a person into apparent nothingness (Heroic willpower roll to resist).

Costume: Prometheus’s costume contains electromagnetic circuitry that, when combined with his computerized helmet, allows him to copy the skills of others. He is able to place digital copies of everything a person knows, including his or her movements, onto CDs. He places the desired CD into his helmet and downloads all of the information directly into his brain and nervous system. He can use the skill level of anyone he has downloaded into his brain. For example, he has a digital copy of the fighting skills of Batman, so he is able to use the martial arts skill at Batman’s skill level. He loses any information downloaded if the helmet is removed. His helmet also has two lights attached to the sides of it that are able to produce hypnotic or disorientating strobe light effects in addition to normal light (make a Heroic willpower roll or either be susceptible to his suggestions [hypnosis], or increase all difficulties by +2 [disorientating effect]).

Energized nightstick: BDV of 4D; the nightstick has an energy field that when activated increases the BDV to 6Dx10; the nightstick can also be used to override computer systems by focusing its energy through the system.

Wrist Dart Launchers
Base Damage Value: as per dart
Fire arc: forward
Range: 20/40/80 (in feet)
Ammunition: 5 darts per launcher (one launcher on each arm)
Rate of fire: 1
Additional information:
1. Molecular toxin dart: Causes spastic paralysis in the target (target has no control over his physical structure for 1 hour).
2. Neural chaff dart: Disperses into the air upon contact in a 10′ x 10′ area. Disorganizes the thought processes of anyone in the area by interfering with the brain’s electricity (target is unable to concentrate; Knowledge, Perception, and Presence attributes are reduced to 10 each for 1 hour).
3. Phosphorous dart: Bursts into flame on contact, igniting any flammable surface in a one-foot-square area doing 6D of damage each round until put out.
4. Rocket dart: BDV 5Dx3.

Published by Barry Reese

Professional author that has worked for publishers as diverse as Marvel Comics, Moonstone Books, Wild Cat Books, Airship 27 and Pro Se Press!

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