REAL NAME: Sanderson “Sandy” Hawkins
FORMER ALIAS: Sandy, the Golden Boy
OCCUPATION: Chairman of the JSA
BASE OF OPERATIONS: New York City
WEIGHT: 162 pounds
RACE: Human (silicon-based)
TECH LEVEL: Modern (1)
Reflexes 3D: Acrobatics 6D, brawling 6D, climbing 5D, dodge 6D, martial arts 5D, piloting 4D, sneak 6D
Coordination 3D: Lockpicking 4D, marksmanship 4D (gas gun, wirepoon gun +2D each)
Physique 3D: Leap 5D, lifting 4D, resistance 4D, running 4D, swimming 4D (through materials containing silicon +2D)
Knowledge 3D: Criminology 5D, languages 4D (Chinese +6D), research 4D, scholar 4D, science 4D, security 4D (JSA headquarters +4D)
Perception 2D: Hide 6, Dknow-how (Earth Manipulation) 8D, search 6D, shadowing 7D, surveillance 7D, survival 5D
Presence 2D: Bluff 5D, charm 6D, command 4D (JSA +3D), intimidation 5D, willpower 8D
ADVANTAGES/DISADVANTAGES: Ally (JSA) -20D, Attractive Appearance-2D, Courage – 2D, Observant -2D, Speed Draw (gas gun) -1D, Wealth -6D; Enemy (Injustice Society) +5D, Enemy (Kobra, Geomancer) +3D each.
UNARMED BDV: 4D/1D
P/L BONUS: +2
HERO POINTS: 13
CHARACTER POINTS: 110
BODY POINTS: 29
POWERS: Precognition 8D (Limitation: Side Effect [Nightmares Disadvantage] -4D, Uncontrollable -3D), Earth Manipulation (silicon form, pass through silicon materials, detect seismic activity) 10D (Limitation: Duration Change: Permanent -2D).
EQUIPMENT: Tylerco-designed silica-based fabric costume (AV 60 vs. heat and fire; can rearrange the costume’s molecules to form into whatever clothing he desires); Gas gun [(ammo: 6, rate of fire: 1) shoots a thick fog of gas able to fill a six-foot-square area in one round. The gas makes targets drowsy and extremely susceptible to suggestion and questioning (-1D to Reflexes, Coordination and Perception, +4 successes to any interrogation or persuasion roll) for up to 10 minutes]. Wirepoon gun (The gun could fire up to 125 feet of nylon cord (able to support up to 200 pounds of weight; more than that for short periods of time) with a sharpened spear-point grapnel at the end (a successful marksmanship roll is needed to attach the grapnel securely). Gas mask (allows him immunity to the effects of his Gas gun).