MAGENTA

REAL NAME: Frances “Frankie” Kane
OCCUPATION: Criminal, cultist, hero
BASE OF OPERATIONS: Blue Valley, Nebraska
HEIGHT: 5’7″
WEIGHT: 117 pounds
EYES: Blue
HAIR: Blonde
RACE: Human
TECH LEVEL: Modern (1)

The manifestation of Frances Kane’s powers caused an automobile accident killing her father and brother. Blamed and rejected by her distraught mother, Kane turned to life-long friend Wally West for help. As they worked at honing her control over her powers, they fell in love. Kane was happy for a time, but tension emerged when Wally pressured her to keep her powers, hoping she would become a costumed hero. However, Frances no longer wanted the burden of her powers. Though she complied with West’s wishes, she was always a reluctant hero. She felt further pressure when Wally asked her to move in with him, but rather than give in a
second time, she ended their relationship and left Wally’s life.

Many months later, Frances reappeared, embarking on a magnetic rampage through Keystone. Kane’s anguish at Wally’s perceived rejection of her made her psychologically unstable and pushed her magnetic powers to unprecedented heights of power. With Wally’s help, Frances’ good side returned, and she used her abilities to save Keystone before again departing. Frances vowed to return to a normal life, but her resentment toward Wally for convincing her to keep her powers years ago triggered a relapse. Once again psychotic, Frances seemed bent
on Wally’s destruction until his girlfriend Linda Park forced Kane to realize her own responsibility for her life choices.

Although thought to be cured of her mental instability, Kane returned as Magenta
with a vengeance, joining with the Cult of Cicada. When the Flash defeated Cicada and his cult, Magenta alone escaped. She is currently at large and still highly disturbed…and highly powerful.

Reflexes 2D: Athletics 3D, brawling 3D, dodge 3D, piloting (self) 3D
Coordination 2D: Catch 3D (using Magnetic Manipulation +2D), thrown weapons 3D (using Magnetic Manipulation +3D)
Physique 2D: Flying 3D
Knowledge 3D: Computer ops 3D, research 3D, scholar 4D, science 3D
Perception 2D: Know-how (Magnetic Manipulation) 7D
Presence 2D: Charm 4D, persuasion 3D, willpower 4D

ADVANTAGES/DISADVANTAGES: Attractive Appearance –2D; Fugitive +3D, Psychological Disorder (split personality) +4D, Shady Background +2D.

SPEED: 30
PDV: 2
UNARMED BDV: 3D
P/L BONUS: +1
HERO POINTS: 2
VILLAIN POINTS: 5
CHARACTER POINTS: 52
BODY POINTS: 28

POWERS: Magnetic Manipulation 11D (Limitation: Side Effect [continued use causes evil side to manifest] –4D).

MANHUNTER (PAUL KIRK/KIRK DEPAUL)

Real Name: Kirk DePaul (aka Paul Kirk)
Base of Operations: Mobile
Marital Status: Single
Race: Human (clone)

Advantages: Allies (Power Company), Contacts (Intelligence community, various underworld/mercenary organizations), Courage, Hardiness, Speed Draw
Disadvantages: Dark Secret (Manhunter is a clone of Paul Kirk), Fanatic (Manhunter always completes a contract), Hides Emotions, Secret Identity

Reflexes: 3D Acrobatics 7D, brawling 6D, dodge 8D, martial arts 11D, melee weapons 9D (bundi dagger + 2D), sneak 8D
Coordination: 3D Marksmanship 10D (pistols, hunting rifles + 2D each), missile weapons 6D, thrown weapons 9D (shuriken + 2D)
Physique: 4D Resistance 7D, running 6D, swimming 6D
Knowledge: 3D Medicine 4D (first aid + 1D), research 8D, scholar 4D (big game hunting + 5D), security 8D
Perception: 3D Hide 7D, search 8D, shadowing 8D, surveillance 8D, survival 8D, tracking 11D
Presence: 3D Animal handling 5D, disguise 5D, intimidation 7D, willpower 8D

PDV: 4
Unarmed BDV: 4D / 1D
P/l Bonus: + 2
Hero Points: 16 Villain Points: 4 Body Points: 42
Character Points: 140

Powers: Immunity 9D, Healing 9D

Equipment: 1916 Mauser (BDV 5Dx2; range: 30/75/150, ammo:8, rate of fire: 1), throwing knife (BDV 2D), shuriken (BDV 1D), bundi dagger (BDV 3D)

History : The original Paul Kirk became a costumed hero after his friend Police Inspector Donovan was killed by a villain. Patterning himself after tales he’d heard of a Manhunter cult, he eventually brought his friend’s killer to justice. Kirk continued as the Manhunter throughout the 1940s and served as a member of the All-Star Squadron. In 1946 he retired from his heroic career and became a Big Game hunter. After being trampled by an elephant and left for dead, he was found by the secretive Council, who used him as the basis of their army of clones. Kirk eventually escaped and resurrected his Manhunter identity to strike back at the Council. With the aid of the Batman, he brought down the international organization but it was at the cost of his own life.

Since then, two clones have appeared, having either survived the final battle at the Council’s headquarters or having escaped before then. The first led a small group of villains against Darkseid’s forces, resulting in his death. The second, taking the name Kirk DePaul, travelled the world, selling his services to whomever could afford them. Eventually he clashed with Nightwing, who accused Kirk DePaul of sullying Paul Kirk’s good name. Manhunter currently serves as a member of the Power Company, a metahuman group organized along the lines of a law firm.

New Power: City Manipulation

base cost : 15
specialization base cost : 5
duration semipermanent
range normal
specializations : Specific aspect, specific areas or portions of a city, specific city
base damage value : none
Description : The hero is specially attuned to life within an urban enviroment. This enviroment may be a specific city or may encompass many different cities of differing types. A hero with this ability will begin to suffer debilitating effects if removed from a city enviroment. The degree that this suffering takes is dependent on the character conception, but may range from loss of powers to eventual death. City Manipulation is a potentially potent ability and, as with all Manipulation powers, should be closely monitored by the GM.

City Manipulation Aspects

Die Code of Power Aspect of Power
1D Character is able to thrive in an urban enviroment by feeding on the pollution present in the air. Functions as Sustenance.
3D Character is psychically attuned to the city and hears its ‘whispers’ in his head. Functions as Speak with Inanimates.
5D Character is able to travel from any point in the city to any other point in the same city. Functions as Teleportation, but is limited to a citywide range.
7D Character is able to manipulate the terrain by “requesting” its assistance. Functions as Earth Manipulation.
10D Character is able to travel from city to city. Functions as Teleportation (long-range).
15D Character is able to meld with the city itself, effectively becoming one with it. In this state, he is aware of any activity within the city and may locate a specific individual with ease. Functions as ESP. He may also enter into a state of Suspended Animation by physically merging with the city.

BLACK PANTHER

Submitted by Michael Bayer
Real Name: T’Challa
Base of Operations: Wakanda
Marital Status: Single
Race: Human

Advantages: Acute Balance, Acute Sense of Direction, Acute Senses, Courage, Fast Reactions, Gifted in Learning, hardiness, Leadership Ability, Mechanical Aptitude, Obscure Knowledge, Observant, Speed Draw (Energy Daggers), Technologically Advanced (Post-Modern), Wealth
Disadvantages: Delusions of Grandeur, Enemies (Eric Killmonger, Ulysses Klaw), Fanatic, Hides Emotions, Obsessive Tendencies

Reflexes: 5D (6D) Acrobatics 8D (9D), Boating 6D (7D), Brawling 7D (8D), Climbing 7D (8D), Dodge 9D (10D), Driving 6D (7D), Escape Artist 8D (9D), Martial Arts 11D (12D) [All Maneuvers +2D], Melee Weapons 6D (7D) [Knives +3D], Piloting 6D (7D), Riding 6D (7D), Sneak 10D (11D) [16D with Boots]
Coordination: 4D (5D) Catch 6D (7D), Lockpicking 5D (6D), Sleight of Hand 5D (6D), Thievery 5D (6D), Thrown Weapons 6D (7D) [Knives + 3D]
Physique: 4D (5D) Leap 7D (8D), Lifting 6D (7D), Resistance 6D (7D), Running 6D (7D), Swimming 6D (7D)
Knowledge: 4D Arcane Lore 8D, Computer Ops 7D, Criminology 6D, Languages 5D, Medicine (First Aid) 5D, Navigation 7D, Research 6D, Scholar 6D, Science 9D, Security 8D
Perception: 5D Engineering 8D, Hide 9D, Invent 8D, Repair 8D, Search 7D, Shadowing 10D, Streetwise 7D, Surveillance 7D, Survival 9D, Tracking 10D
Presence: 4D Animal Handling 9D, Bluff 5D, Charm 7D, Command 8D, Disguise 5D, Interrogation 8D, Intimidation 10D, Persuasion 9D, Willpower 10D

PDV: 5
Unarmed BDV: 4D
P/l Bonus : + 3
Hero Points: 15 Body Points: 44
Character Points: 120

Powers: Superattributes [Reflexes, Coordination, Physique] 1D

Equipment: Vibranium Claws [Retractable] 3D; Energy Daggers [Unlimited – A new one appears in boot sheath at the beginning of each round] 4D; “Kimoyo” Communications Device [ESP 200 – For purpose of global tracking of targets hit my Energy Daggers only]; Lenses [Infravision 5D – For purpose of tracking targets hit my Energy Daggers only]; Vibranium Boots [Clinging 8D, Jump (Landing Only) 1D, Superattributes: Reflexes (Sneak) 5D]

History: (From the Official Marvel Website)
T’Challa is the son of T’Chaka, late king of the African nation Wakanda. When lawless ivory hunter Ulysses Klaw murdered T’Chaka in an attempt to possess the country’s rare Vibranium deposit, a grief-stricken T’Challa swore vengeance and succeeded in thwarting the butcher’s raid. In the process, the young prince destroyed Klaw’s hand.

Educated at the finest schools in Europe and America, T’Challa returned to his homeland bearing a degree in physics and ready to assume the mantle of leadership. To do so, he was required to pass two tests: defeat six of Wakanda’s greatest warriors in unarmed combat, and obtain the secret heart-shaped herb that grants the country’s chieftains their powers. Successfully carrying out the dual challenge, T’Challa donned the ceremonial garb of the Black Panther, totem of the Wakandan people.

Under T’Challa, Wakanda has become one of the wealthiest and most technologically advanced nations on the planet. After meeting the legendary super hero known as Captain America, the Panther was offered membership in the Avengers. Taking a leave of absence from his royal duties, he served among Earth’s Mightiest Heroes for a lengthy interval, acquainting himself with American methods of crimefighting. During his time with the Avengers, T’Challa met and fell in love with social worker Monica Lynne. Through the years, their on-again, off-again romance continually has complicated her life.

Inevitably, T’Challa returned to Wakanda, only to find the country in turmoil due to his prolonged absence. Even his throne was fair game: The Panther was forced to put down an uprising led by Killmonger, a revolutionary intent on assuming power. After regaining his people’s respect, T’Challa worked to bring his country out of isolation from the rest of the world. Since that time, he has made several trips to the United States. The Panther joined Earth’s other great heroes in battle against the sentient psionic being known as Onslaught, and consequently was shunted into an alternate dimension for one year.

The Panther returned only to have his throne taken from him through manipulation by factions within his own political system. While he was in New York investigating a scandal involving a local charity largely funded by Wakandan grants, T’Challa’s government was toppled by a psychotic cleric named Achebe. After the fact, T’Challa discovered the scandal had been a ruse to lure him away from Wakanda. Achebe had struck a deal with Mephisto, a demon who craved the Panther’s pure soul. Taking the fight to Mephisto, the Panther challenged the demon in his own realm. There, T’Challa was forced to re-live his past before ultimately defeating Mephisto. However, he was stalemated by Achebe, who temporarily gained power over Wakanda. The Panther eventually bested the cleric, as well.

Accustomed to operating solo, T’Challa now finds himself partnered with Everett K. Ross, a cynical New York lawyer assigned by the U.S. State Department to facilitate the monarch’s four-day state visit. Their partnership has lasted considerably longer. A highly skilled attorney, Ross’ shark-like prowess is typically rendered moot in the wake of the Panther’s larger-than-life adventures.

THE SHADE

REAL NAME: Richard Swift
OCCUPATION: Criminal bon vivant
BASE OF OPERATIONS: Opal City
HEIGHT: 6’2″
WEIGHT: 170 pounds
EYES: Gray
HAIR: Black
RACE: Human
TECH LEVEL: Modern (1)
In 1838, London resident Dickie Swift gained shadowy powers from a mysterious arcane ritual. Shortly thereafter, he ran afoul of the wealthy but immoral Ludlow family, who still hunt the now-immortal Swift many generations later, even in the present day. During the next century, Swift traveled the world, making many famous acquaintances and battling yet another arch-foe: Simon Culp, who gained his own shadowy powers concurrent with Swift. Their feud climaxed during the London Blitz, when an exploding bomb somehow fused their essences. For years afterwards, Swift remained ignorant of this transformation, and whenever fatigue overcame him, Culp usurped control of the Shade’s form. In 1942, Swift took to crime for the exhilaration and much-needed diversion that jousting with costumed heroes (primarily Jay Garrick, the original Flash) brought to his unending existence. The Shade (the only name Swift used for many years following) became one of the most infamous costumed outlaws of that era. He even clashed with the legendary Justice Society as a member of its criminal counterpart, the Injustice Society of the World. Motivated by sport rather than malevolence, Swift secretly did his share of good deeds whenever it served his purposes. He often intervened to protect his adopted home, Opal City, from threats to its safety and tranquility. The Shade also thwarted the (secretly villainous) Spider’s attempted assassination of his nominal nemesis Jay Garrick in 1951. In 1956, the Shade, allied with the Thinker and the Fiddler, suspended Keystone City in time, erasing it from the outside world’s memories. The super criminals then burglarized the city at will for over three decades’ span, until the efforts of two Flashes (Jay Garrick and Barry Allen) returned the city to a normal state. The Shade next appeared as part of the villain team Injustice, Unlimited, but his tenure was brief, ending after a defeat at the hands of Infinity, Inc. After this failure, Swift lost interest in acting the villain. He returned to Opal City and once again rose to its defense during a criminal rampage by the original Mist. Afterwards, the Shade became a friend and trusted advisor to his beloved city’s new champions, the foremost of these being Jack Knight (Starman VII), though he never regretted his past transgressions. In addition, Swift invaluably aided corrupt policeman Matt O’Dare (the reincarnation of his old friend Sheriff Brian Savage, also known as Scalphunter) in his efforts to turn his life around and erase his past misdeeds.

Reflexes 3D: Acrobatics 4D, boating 4D, brawling 5D, climbing 4D, dodge 6D, driving 4D, melee weapons 5D (knife, sword +1D each), riding 4D, sneak 8D
Coordination 2D: Lockpicking 4D, marksmanship 4D (Darkness Manipulation +4D), thievery 6D
Physique 3D: Leap 5D, resistance 5D, running 4D
Knowledge 2D: Arcane lore 8D, criminology 5D, forgery 3D, languages 8D, medicine 3D, scholar 6D, science 4D, security 6D
Perception 3D: Hide 8D, know-how (Darkness Manipulation) 13D, search 6D, shadowing 6D, streetwise 6D (Opal City +2D), surveillance 5D, survival 4D
Presence 4D: Bluff 5D, charm 6D, command 6D, interrogation 6D, intimidation 7D, persuasion 6D, willpower 7D

ADVANTAGES/DISADVANTAGES: Contact (criminal underworld) –4D, Courage –2D,
Intimidating Grin –2D, Obscure Knowledge –4D, Observant –2D, Wealth –4D; Blackout (when the Shade blacks out, make a Very Difficult willpower roll to see if Culp gains control; once Culp has control, periodically make willpower rolls until the Shade succeeds at Very Difficult, then Swift has regained control), Enemy (the Ludlows) +4D, Hides Emotions +1D.

SPEED: 30
PDV: 3
UNARMED BDV: 3D
P/L BONUS: +1
HERO POINTS: 0
VILLAIN POINTS: 20
CHARACTER POINTS: 160
BODY POINTS: 34

POWERS: Darkness Manipulation 15D (Enhancement: Mastery +6D), Immunity 15D
(Limitation: Linked to Longevity), Longevity 1D, Sustenance 10D (Limitation: Linked to
Longevity).

CAPITAL EAGLE

Real Name: Unknown
Advantages: Contacts (Federal Government), Hardiness
Disadvantages: Enemy (Anarky), Fanatic (Capital Eagle is a die-hard patriot), Moral Code, Secret Identity

Reflexes: 3D Acrobatics 5D, brawling 5D, climbing 4D, dodge 5D, melee weapons 4D (shield + 1D)
Coordination: 2D Catch 3D, marksmanship 4D
Physique: 2D Leaping 4D, lifting 6D, resistance 3D, running 3D
Knowledge: 2D Criminology 4D
Perception: 2D Survival 4D
Presence: 2D Command 4D, willpower 3D

PDV : 3
Unarmed BDV : 3D
P/l Bonus : + 3
Hero Points: 6 Body Points: 29
Character Points: 45

Equipment: Capital Eagle uses several pieces of equipment –

Goggles [Infravision 4D, the goggles protect Capital Eagle from all flash attacks]
Uniform [Provides Armor Value 15 against physical attacks, 12 against heat and cold]
Shield [BDV 4D when used as a weapon, the shield has an Armor Value of 25 and possesses 125 Body Points]

Virtually nothing is known about the man who calls himself Capital Eagle. He was sent to apprehend the villain known as Anarky in one his only known mission. The conflict went poorly for the Eagle, who was beaten with ease. During this event, Anarky taunted the Capital Eagle, calling him a tool of the establishment. From this comment, it can be assumed that Capital Eagle is either a government-sanctioned superhero or at the very least an independent who espouses patriotic beliefs.

There are rumors that Capital Eagle was the product of a military program designed to find a suitable candidate, clothe him as a superhero and unleash him upon the public. The Capital Eagle would secretly answer to the federal government but would avoid outright ties with them, so as to make him seem more like a ‘man of the people.’ The Eagle would, hopefully, even be invited into other groups, such as the JLA or the Justice Society, where he would serve as the government’s mole. Whether or not this is true — or if these stories are just the ramblings of conspiracy theorists on the internet — is unknown at this time.

THE SHIELD

Writeup Submitted by Tony Cranfield
Real Name: Joe Higgins
Base of Operations:Washington
Marital Status:Single
Race: Human
Advantages: Allies: (The FBI, The Crusaders), Contacts: ( Col. Henry Boyle , J. Edgar Hoover, ), Courage, Fast Reactions, Hardiness, Observant,
Disadvantages: Enemies, Moral Code, Secret Identity.

Reflexes: 3D (6D, 8D with suit) Acrobatics 5D (8D, 10D with suit), athletics 5D (8D, 10D with suit), brawling 5D (8D, 10D with suit), climbing 5D (8D, 10D with suit), dodge 5D (8D, 10D with suit)
Coordination: 3D (6D, 8D with suit) Catch 5D (8D, 10D with suit), marksmanship 5D (8D, 10D with suit), thrown weapons 5D (8D, 10D with suit)
Physique: 4D (9D, 14D with suit) Leap 5D (10D, 15D with suit), lifting 6D (11D, 16D with suit), resistance 5D (10D, 15D with suit), running 5D (10D, 15D with suit), swimming 5D (10D, 15D with suit)
Knowledge: 3D Criminology:6D, Demolitions:6D, Medicine: 5D (First-Aid), Research: 6D (Chemistry), Scholar:6D (Chemical engineering), Science: 6D (+2 Chemistry)
Perception: 3D Artist:, Invent: 6D, Repair: 5D, Search: 6D
Presence: 4D Intimidation: 6D, Persuasion: 6D, Willpower: 8D

PDV: 3 / 4 / 5 with suit
Unarmed BDV: 3D / 4D / 5D with suit
P/l Bonus: + 3 / + 5 / + 8 with suit
Hero Points:22 Body Points: 33 / 86
Character Points: 120

Powers: Superattributes: Reflexes, Coodination 3D, Physique 5D, Immunity 3D, Healing 2D, Invulnerability 3D, Jump 5D Note: To fully activate his powers, the Shield must don his special costume.

Equipment: Indestructible Costume [Body points: 70 AV:30, the costume reacts with the Shield’s body chemistry to fully activate his powers.It adds the following bonuses to his powers: Reflexes, Coordination 2D, Physique 5D, Immunity 3D, Healing 1D, Invulnerability 3D, Jump 5D]

Dusty’s stats : Reflexes 2D, Acrobatics 6D, brawling 5D, dodge 6D, Escape-artist 4D, Coordination 2D, Catch 4D,Lockpicking 4D,Thievery 4D. Physique 2D,Leap 4D,Swimming 4D, Knowledge 2D,Criminology 4D, Perception 2D, Hide 5D, Shadowing 4D, streetwise 4D, Presence 2D, Bluff 4D, Charm 4D. PDV 3, BDV 3D, P/l Bonus : + 1, Hero Points : 6, Character Points : 15, Body Points : 24; Advantages : Acute balance, Ally (The Shield), Courage; Drawbacks : Age, Secret I.D.

Dusty is an orphan whose father, an airplane factory manager, was killed during one of the Shield’s cases. The Shield adopts Dusty, and Dusty becomes his sidekick. He was a good fighter but lacked the Shield’s superpowers.

COLONEL COMPUTRON

REAL NAME: Unknown
OCCUPATION: Criminal
BASE OF OPERATIONS: Central City, Missouri
HEIGHT: 6’5″
ARMORED WEIGHT: 645 pounds
EYES: Unknown
HAIR: Unknown
RACE: Human
TECH LEVEL: Modern (1)
Colonel Computron’s costume is a duplicate of the one worn by Captain Computron, the subject of a wildly successful computerized amusement manufactured by the Wiggins Toy Corporation. This, added to Colonel Computron’s several attempts to murder the company’s president Willard W. Wiggins, points to a member of the Nurblin family of Central City as most likely to be the person inside the costume. The Nurblins’ milquetoast patriarch Basil is the designer of Captain Computron. For his hard work and ingenuity in doing so, he received only token compensation from the miserly Wiggins. Though Basil possesses both the skills and motive to be Colonel Computron, his shrewish wife, Francine, also has the necessary technical know-how. She likewise possesses the necessary temperament to seek violent revenge against Wiggins, whom she views as persecuting her “spineless” husband. The final suspect, the Nurblins’ daughter, Luna, shares their genius in micro-electronics, and the Computron costume certainly matches her largish physical dimensions. Because of this inconclusive evidence, exactly which members (if any) of the Nurblin clan is really Colonel Computron remains a mystery. Whomever it is, there is no question of Computron’s animosity toward Willard Wiggins. On three separate occasions, Computron prepared high-technology deathtraps for Wiggins, only to have them thwarted by the Flash (Barry Allen). The first such attempt involved the use of a
“Molecu-Siphon” to trap Wiggins inside a lethal giant computer game, a fate the Flash suffered in his place. Ultimately, Wiggins, Computron, and the Scarlet Speedster all survived this initial encounter unscathed. Computron returned at young Willard Wiggins, Jr.’s birthday party, but once again, the Flash saved Wiggins. However, the intervention of another Flash foe, Captain Boomerang, nearly enabled a third attempt to succeed. A brief alliance between the Colonel and the Captain produced a giant boomerang capable of traveling backward in time. They trapped the Flash inside it (along with Boomerang, after Computron betrayed him). When the Flash and Boomerang finally returned to the present era, Computron had strapped Wiggins into an electric chair, to be activated when Wiggins lost at a computer game. The Flash and Captain Boomerang freed Wiggins, but once again Computron escaped. Since then, Computron has not reappeared.

Reflexes 2D (4D): Brawling 3D (5D), driving 3D (5D), piloting 3D (5D) (Colonel Computron suit +3D)
Coordination 2D (4D): Marksmanship 3D (5D) (electric blasts +2D)
Physique 2D (6D): Flying 3D (7D), leap 3D (7D), running 3D (7D)
Knowledge 4D: Computer ops 9D (15D), research 8D, scholar 6D, science 6D, security 8D
Perception 4D: Engineering 7D (micro-electronics +2D), invent 7D (micro-electronics +2D), repair 7D (micro-electronics +2D), search 5D, tracking 5D (electronic +2D)
Presence 2D: Intimidation 4D, willpower 4D

ADVANTAGES/DISADVANTAGES: Mechanical Aptitude –2D, Speed Draw (electric blasts) –1D (Superattributes bonus); Enemy (the Flash II) +3D, Fanatic (killing W. W. Wiggins) +3D, Secret Identity +3D, Sworn Enemy (W. W. Wiggins) +3D.
SPEED: 30
PDV: 1 (2)
UNARMED BDV: 3D
P/L BONUS: +1 (+3)
HERO POINTS: 0
VILLAIN POINTS: 6
CHARACTER POINTS: 45
BODY POINTS: 28
EQUIPMENT:
Colonel Computron Suit
Speed: same as wearer’s
Passive Defense Value: same as wearer’s, adjusted by powers
Fire Arc: forward
Range: as per powers
Ammunition: internal power source
Rate of Fire: 1
Enhancement Modifiers: Computer ops +6D.
Armor Value: 23
Body Points: 200
Additional Information: Powers: Superattributes: Reflexes 2D (bonus: haymaker +1D),
Superattributes: Coordination 2D, Superattributes: Physique 4D (bonuses: increased damage versus inanimate objects, lift objects without them collapsing), Energy Projection (electric blasts) 9D, Flight 10D, Natural Armor 8D. All powers have the Limitations: Rechargeable –2D and Removable –1D.
In addition to the suit, Colonel Computron also employed the following equipment:
Molecu-Siphon [Energy Manipulation (transform others to “living electronic impulses”) 9D]
Blips: automatons constructed by Computron [Reflexes 2D, piloting 12D (self), Coordination 4D, marksmanship 12D, Physique 6D, flying 12D, Knowledge 1D, Perception 3D. Speed: 30. Body Points: 30. Powers: Energy Projection (electric blasts) 9D, Flight 12D.]

GREEN ARROW

REAL NAME: Oliver Queen
OCCUPATION: Publicist/Adventurer
BASE OF OPERATIONS: Star City
HEIGHT: 5’11”
WEIGHT: 178 pounds
EYES: Green
HAIR: Blond
RACE: Human
TECH LEVEL: Modern (1)
Playboy Oliver Queen’s life changed when he was thrown overboard off a yacht and washed up on Starfish Island. In order to survive, he built himself a makeshift bow and honed his archery skills. Upon returning to civilization, he became the Green Arrow, protector of Star City who fought injustice with his sidekick, Speedy.

After Ollie and Hal Jordan met in Minglia, Green Lantern inducted Green Arrow into the JLA. Shortly later, a penniless Oliver Queen went on a “Quest for America” with Hal and the Guardian known as Appa Ali Apsa in order to examine humanity on Earth where Queen’s girlfriend, Black Canary joined them later. It was also a time when the distance grew between the Battling Bowmen resulting in Roy Harper turning to heroin.

In the years to come, Hal and Oliver remained the best of friends though they often irritated each other. When Hal Jordan became Parallax, it was Green Arrow who fired the arrow into the heart of his best friend that halted Jordan’s plans of reshaping the universe. Oliver Queen later died in a plane over Metropolis while saving the city from a mutagenic bomb. As with many things in comics, this death didn’t last and Oliver eventually returned to life and to action as Green Arrow.

STRATEGY & TACTICS: Oliver has a tendency to dive into action before thinking out a situation. A man of instinct who sometimes shirks responsibility, Green Arrow is the world’s greatest archer.

Reflexes 4D: Acrobatics 6D, brawling 8D, climbing 6D, dodge 7D, driving 6D
(Arrowcar +2D), melee weapons 6D, piloting 6D (Arrowplane +2D), sneak 9D
Coordination 4D: Catch 6D, lockpicking 5D, marksmanship 6D, missile weapons
6D (bow +10D), thrown weapons 5D
Physique 4D: Leap 5D, resistance 6D, running 5D, swimming 5D
Knowledge 3D: Criminology 6D, medicine (first aid +1D), security 7D
Perception 4D: Hide 9D, invent 5D (trick arrows +10D), search 7D, shadowing 7D,
streetwise 7D (Star City +4D), surveillance 7D, survival 8D, tracking 9D
Presence 4D: Bluff 6D, charm 9D, interrogation 7D, intimidation 7D, persuasion 9D,
willpower 7D

ADVANTAGES/DISADVANTAGES: Acute Senses (sight) -2D, Attractive Appearance -2D, Contact (Star City Government) -2D, Contact (JLA and Speedy) -4D each, Contact (Black Canary and Hal Jordan) -6D each, Fast Reactions -4D, Observant -2D, Speed Draw (arrows) -1D, Debt +8D, Delusions of Grandeur +3D, Enemy (Clock King, General Zho, John Deleon, Merlyn, Nicholas Kotero) +3D each, Secret Identity +3D

SPEED: 30
PDV: 3
UNARMED BDV: 2D
P/L BONUS: +3
HERO POINTS: 18
VILLAIN POINTS: 0
CHARACTER POINTS: 92
BODY POINTS: 30
EQUIPMENT: Bow (range: 60/150/240), quiver of 20 trick arrows, each with 5 Body points.

JOHNNY QUICK

Reflexes 2D: Acrobatics 3D, brawling 6D, dodge 6D, piloting (self) 7D
Coordination 2D: Catch 4D, sleight of hand 4D
Physique 2D: Flying 4D, running 8D
Knowledge 2D: Criminology 3D, research 4D, scholar 3D
Perception 2D: Artist (filmmaking) 5D, know-how (journalism) 6D, know-how (Speed
Manipulation) 7D, repair 5D, search 8D, streetwise 5D

Presence 2D: Bluff 7D, charm 7D, persuasion 8D, willpower 7D


ADVANTAGES/DISADVANTAGES: Attractive Appearance –2D, Fast Reactions –4D,
Observant –2D, Wealth –4D; Employed +4D, Secret Identity +3D.
SPEED: 30
PDV: 3 (12 while moving with Speed Manipulation)
UNARMED BDV: 4D
P/L BONUS: +1
HERO POINTS: 21
VILLAIN POINTS: 0
CHARACTER POINTS: 160
BODY POINTS: 29

POWERS: Speed Manipulation 9D [Limitation: Limited Ability (the Speed Manipulation die code drops by an amount equal to the die code in Gravity Manipulation when he is in flight) –2D], Gravity Manipulation (flight) 5D [Limitations: Limited Ability (Self Only) –2D, Linked to Speed Manipulation (can only fly when moving ultra fast)]. All powers have the Limitation: Duration Change: Activated (he must speak the formula “3X2(9YZ)4A” to activate power).

After discovering a special formula that allowed him to access the Speed-Force, Johnny Chambers adopted the heroic identity of Johnny Quick. He joined the All-Star Squadron teaming with another speedster, Jay Garrick, the Golden Age Flash. Johnny Quick experienced numerous adventures with President Roosevelt’s All-Star Squadron that also included fighting in World War II.

During his time within the team, he became involved with the super heroine, Liberty Belle. Their first meeting was initially quite tense and it was hard to deny that they we’re very much attracted to each other. Embarking in a somewhat flirtatious relationship. Despite difficulties in and outside of the team that would put pressure on their relationship, they would soon marry. They were married in the spring of 1942 in their civilian identities of Johnny Chambers and Libby Lawrence. The pair would eventually have a daughter whom they named Jesse.